Doom
The Doom Aspect marks a Sburb player as something pretty awesome. Heroes of Doom are plagued with paranoia, a sense of dread, and existential anxiety. Their emblem, the empty spiked skull helmet with gaping eyes on a hunter’s green field symbolizes what they fear: defeat eminent, breath lost, blood shed, life forsaken, hope flown away.
Traits
Reap The Dead | Doom | Level 4 |
Flavor text for trait. |
The moment someone dies (anyone), you automatically succeed in your current contest. |
Winter Is Coming | Doom | Level 4 |
Run. Run run run run run run run. Run! |
+5 bonus to Fleetness. |
Talents
Not The Sword-Age | Doom | Level 6 |
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Target: All opponents in the area. | Attack: Your Imagination + Mangrit. | Effect: All opponents in the area sustain damage equal to your level score. | Cost: 6 Mangrit |
Myself To Myself | Doom | Level 10 |
Flavor text for trait. |
Sacrifice one (and only one) body part and gain a bonus. Bionics cannot be attached to sacrificed part. Table below. | Cost: 10 Mangrit |
Body Part | Bonus gained |
Left eye | Add level to Imagination |
Right eye | All obscuring attempts fail |
Left hand | Automatic success in non-combat rolls |
Right hand | Automatic success in combat rolls |
Left foot | Add level to running speed |
Right foot | Automatic success in evasion |
Heart | Revive one player without any lives left |
Liver | Immunity to poisons |
Lungs | Lose the need to breathe |
Brain | … catatonia. Seriously, don’t do that. |