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Life

Life is substance. Life is growth. Life is chaos. Life is motion. Life is heat. Life is passion. Life is metabolism and homeostasis and stimulus. Life is - obviously - life. Without life, there is nothing, and Heroes of Life are very happy to exist. Their emblems are verdant green vines upon light brown loam or overripe green tentacles in murky brown waters, and Heroes of must learn to “die”.

Heroes of Life are boundlessly optimistic, always thinking the best of others, always thinking that everything will work out fine, fearing nothing. Although it sees that Heroes of Life can do no wrong, the truth is that they are the most prone to extremes and over-bearance. Sincerity is their greatest strength and most crippling weakness, for they do too much, too quickly, too soon. They must learn to kill their eternal certainty, to accept realistic possibilities, even if the mere mention of cynicism offends them greatly.

Traits

Panacea Ichor Life Level 4
Disease and corruption cannot stand against the purgative blood of a Hero of Life.
Immunity to any and all poisons, drugs, tranquilizers, and anything that alters internal body chemistry.
Ironwood Constitution Life Level 4
A boy cannot cut down an oak tree with a butter-knife. Nor can a mere underling slay a Hero of Life with petty blows of feeble steel.
+2 Vim bonus.

Talents

Greater Yin-Conducting Fist Life Level 6
By perceiving the aura of vitality that surrounds all breathing things, a Hero of Life can learn to swallow the breath of a blow and spit it out at another. They have learned that theirs is the hand that kills, and kill they do well.
Target: One enemy. Attack: Imagination + your level + draw vs. target’s Imagination + level + draw Effect: Take a single attack without sustaining damage. Save half of the attack’s damage, to be redirected at a different enemy. Maximum of attacks saved equal to half of level score. Cost: 6 Mangrit
Lesser Yang-Conducting Palm Life Level 10
Upon mastering the Greater Yin-Conducting Fist, a Hero of Life awakens to the hidden patterns of energy, and perceives the cosmic web that ties all things. Their spirits enlightened, their minds brightened, the essence of a Hero of Light can fill others with new health. They know now that theirs is the hand that steals death and ruin, twists it, and turns it into new life.
Target: One enemy. Attack: Mangrit + your level + draw vs. target’s Mangrit + level + draw Effect: Take a single attack without sustaining damage. Save half of the attack’s damage, to be redirected at an ally as healing. Maximum of attacks saved equal to half of level score. Cost: 10 Mangrit