The Maid
The Maid is granted a unique position in the game of Sburb as they are something or other. The Maid takes care of others. Maids are born to serve. The fate of the Maid is to die once, and reach beyond the grave for a second chance. Maids often act as psychopomps, and are usually chosen to administer the dream-bubbles, watching over the lost as they sleep.
Possible candidates to take the Thing class were Ben Grimm or Gilbert.
Traits
Speaker To The Dead | Maid |
Flavor text for the Thing. |
+4 bonus to Gambit. |
Watcher Over You | Maid |
You use dreams as conduits, and always keep your ear to the grapevine. |
Instantly know who is asleep in the area. |
Talents
Song Of Exorcism | Maid | Level 2 |
Flavor text for the Thing. |
Target: One ghost or spectral being. | Effect: Contest your Mangrit + Level + Imagination vs. spirit’s Vim + Level. Success is banishment to GM’s choice of destination. | Cost: 2 Mangrit |
Empty Cantata | Maid | Level 4 |
By channeling the collective whispers of the dead, Maids can render the stout-hearted into gibbering wrecks. |
Target: One enemy. | Effect: Render an opponent’s Mangrit unusable for one turn. | Cost: 2 Mangrit |
Mantra of Protection | Maid | Level 8 |
Flavor text for the Thing. |
Target: One ally ghost or spectral being. | Effect: Your level + Mangrit + Vitality and ally ghost’s level + Mangrit forms a shield or forcefield made of said ghost. | Cost: 8 Mangrit |