Room 208

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Setting information

Novus Ordo Conservatorum largely follows in the footsteps of In memoriam perpetuam, which itself was an adaptation of IllFlower’s original Magical Burst campaign. Although the changes between games are by now arguably too significant to reasonably consider them all part of the same continuity, many of the characters and events carry over from incarnation to incarnation.

The world of magic

Our protagonists are Conservators of the Magical Order, initiates in an esoteric occult tradition that dates back to at least the Carolingian Empire and was transmitted to Japan around the time of St. Francis Xavier in the 16th century. The Order claims an ambiguously God-given responsibility to protect humanity from spiritual corruption that manifests as shadowy entities called witches or demons. It is by far the largest organization of magically-endowed beings in the world, though by no means does it have a monopoly on the practice.

The Conservators are selected and nominally overseen by magical entities called familiars, whose authority rests mostly in the ability to freely grant and revoke powers. (Some humans, however, display an innate “baseline” affinity for magic that familiars cannot affect.) In practice, familiars are largely removed from their charges’ exercise of magic, except when particularly heinous abuses come into the picture. Most Conservators are recruited into magic during their teenage years, and generally retire by their mid-twenties. The vast majority of initiates, something like eighty percent, are female, and thus even those who should know better often use the term “magical girls” to refer to them.

Officially, the familiars in turn report to a special council of human Prophets, who sit at the Order’s highest echelons, but are rarely acknowledged in day-to-day practice.

The hierarchy, TL;DR version

Here are our revised gross divisions of the characters’ magical world:

And here’s how they map to the Stewardship charts on pp. 98–99:

Running the numbers

This hasn’t changed much from In memoriam perpetuam, except that magic doesn’t replace guns so much as become a second factor equivalent in power to them.

The Dogs manual isn’t clear about some aspects of healing conflicts. We use the following rules: